🎴 DIGITAL SCOREKEEPER

Rummy Card Game Scorekeeper

Effortlessly track multi-player scores, drops, middle drops, full counts, and elimination thresholds for 13-Card Indian Rummy, Points Rummy, and Gin Rummy.

⚡ Fast Round Scoring

One-touch buttons for Show (+0), First Drop (20 pts), Middle Drop (40 pts), and Full Count (80 pts).

🛡️ Automatic Elimination Alerts

Dynamic visual tags when players reach table limits (e.g. 101, 201, or 250 points) with auto-win detection.

💾 100% Offline & Local

Matches and player statistics are stored privately on your browser storage with zero tracking.

Match History & Records

No games recorded yet. Start a new match above to track your table's scores!

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Card Masterclass & Rules

Comprehensive Rummy Rules & Scoring Masterclass

Official rules, valid hand combinations, point calculation mechanics, and professional discard strategies for 13-Card Indian Rummy and Points Rummy.

Official 13-Card Indian Rummy Rules & Valid Sets

In 13-Card Rummy, each player is dealt 13 cards from a standard 52-card deck (often played with 2 decks and printed jokers for tables of 3 to 6 players). The primary objective is to arrange all 13 cards into valid sequences and sets.

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1. Pure Sequence (Mandatory)

A consecutive run of 3 or more cards of the exact same suit without using any wild joker (e.g. 4♠-5♠-6♠). Every valid declaration must have at least one pure sequence.

2. Impure Sequence

A consecutive run of 3 or more cards of the same suit using a wild or printed Joker to substitute for missing cards (e.g. 7♦-PJ-9♦).

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3. Valid Sets

A group of 3 or 4 cards of the exact same face rank across distinct suits (e.g. K♠-K♦-K♣). Duplicate suits in the same set are invalid.

Points Calculation & Scoring Matrix

When a player makes a valid "Show" (declaration with 0 penalty points), all other players count their unmatched cards according to the standard point values:

Face Cards (A, K, Q, J)

10 Points Each

Aces, Kings, Queens, and Jacks carry 10 penalty points each if they are not part of a valid sequence or set.

Numbered Cards (2 through 10)

Face Value (2 to 10 Pts)

Numbered cards equal their exact pip count (e.g. 6♣ is 6 penalty points, 9♥ is 9 penalty points).

Printed & Wild Jokers

0 Points

Jokers carry zero penalty points if caught in hand when an opponent shows.

First Drop vs. Middle Drop

20 Pts (First) / 40 Pts (Mid)

Dropping before picking a card costs 20 points. Dropping in subsequent rounds costs 40 points. Maximum penalty is capped at 80 points.

Tactical Strategy & Discard Psychology

Form Pure Sequence First

Without a pure sequence, your entire hand is counted as invalid, inflicting the full 80-point penalty. Prioritize completing your pure run before building sets.

Discard High-Value Ungrouped Cards

Discard unmatched Aces, Kings, and Queens early in the game to minimize penalty exposure in case an opponent achieves a fast show.

Track Opponent Pickups

Carefully note which cards your opponents pick up from the open discard pile. Never discard cards matching the suit and rank of their visible sequences.

Know When to Drop

If dealt an unfavorable initial hand with zero jokers and poor sequence potential, taking a 20-point first drop prevents a heavy 80-point loss.

Frequently Asked Questions & Disclaimer

What is the maximum penalty score in a single round?

In standard 13-card Indian Rummy, the maximum penalty points a player can lose in a single deal is capped at 80 points, even if the total sum of their unmatched cards exceeds 80.

Is Rummy Count a gambling app?

No. Rummy Count is exclusively an educational and scorekeeping utility for tracking points among friends and family. No real-money wagering, betting, or financial transactions take place on this platform.

Can I use Rummy Count offline?

Yes. Rummy Count works 100% locally in your browser and stores your active game state and history in your device's browser storage.